![]() That sense of competition is necessary, otherwise you might just stop and rake in the cash from your monopoly and build no more, like you can here. There's a disconnect between the information supplied, mainly demographic data, and the information you need, such as the projected costs and profits from a given route, which makes routeplanning a complete gamble.Īnd while Cities in Motion is financially tough, you don't want the challenge to be merely budgeting Transport Tycoon had AI players that added welcome variety, competing with you for routes and rewards. In several games I ran up a huge debt (you can take a limited number of loans out) by endlessly rebuilding an elevated railway in vain attempts to connect to an underground station, while the rest of my transport empire went to pot. ![]() Moreover, the most expensive transports, the city railways, are a nightmare if you vary from a simple underground route. ![]()
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